Resume

RICHARD CABALLERO

318 Nocturne CT   |   Chula Vista, Ca 91911   |   1 619 271 3000   |   1 619 366 9329 (cell)
richard-caballero.com
loszhor@gmail.com

SUMMARY

Dedicated individual with a strong desire for obtaining a position as a character artist to bring a variety of characters to life from concept to finished product. Skilled in both 3D software and traditional drawing skills. Has been working as a freelance artist since 2009 helping to get games made with groups ranging from small indie teams to game studios.

SOFTWARE KNOWLEDGE

  • 3D Max
  • Maya
  • ZBrush
  • Adobe Photoshop
  • Painter
  • Adobe Flash
  • Unreal 2004 and Unreal 3 Editors
  • Premiere

TECHNICAL PROFICIENCIES

  • Low and High Poly Modeling
  • UVW Mapping
  • Diffuse, Specular, and Normal maps
  • Shader creation (Maya)
  • ZApplink
  • Rigging (Mostly 3D Max)
  • Action script
  • Mel script
  • Level Design

DRAWING

  • Character design
  • Storyboarding
  • Concept art

PRACTICAL PROGRAMS

  • Microsoft Word
  • Microsoft Excel
  • Microsoft PowerPoint

EDUCATION

Art Institute of California: San Diego [2009]
          Bachelors of Science, Game Art and Design

Marshall Vandruff
          Human Anatomy Crash Course [2007]
          Human Anatomy Workshop [2007]
          Composition Workshop [2009]

Hethe Srodawa
          Advanced Drawing Workshop [May 2008]

CREATIVE EXPERIENCE

Storyboarding
          Student film "Rolling"

Game Prototype –
          Art Institute of California– San Diego

22 week program to develop two games from concept to playable beta using both the
Unreal 2004 and Unreal 3 engines.

  • Level design
  • Concept art
  • Prop and environment modeling
  • Texturing
  • Tech Support
  • Lighting via Unreal Editor

WORK EXPERIENCE

QA Tester [11/16/09 - PRESENT]
Nelson Staffing

Character Modeler [3/14/10 - 5/20/2010]
(Freelance)
POUR and LastLife Games
          Responsible for 3D modeling and texturing characters from premade concept art.

Contract Artist [5/20/10 - 12/15/2010]
(Freelance)
Lifeline Studios
          Charlie Church Mouse 3D Bible Adventures
          Bible Adventures Online

          Responsible for a variety of on-call tasks that included:

  • Character modeling
  • Prop Modeling
  • Environment Modeling
  • Texturing
  • Rigging and animation
  • Concept art

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