Resume
RICHARD CABALLERO
318 Nocturne CT | Chula Vista, Ca 91911 | 1 619 271 3000 | 1 619 366 9329 (cell)
richard-caballero.com
loszhor@gmail.com
SUMMARY
Dedicated individual with a strong desire for obtaining a position as a character artist to bring a variety of characters to life from concept to finished product. Skilled in both 3D software and traditional drawing skills. Has been working as a freelance artist since 2009 helping to get games made with groups ranging from small indie teams to game studios.
SOFTWARE KNOWLEDGE
- 3D Max
- Maya
- ZBrush
- Adobe Photoshop
- Painter
- Adobe Flash
- Unreal 2004 and Unreal 3 Editors
- Premiere
TECHNICAL PROFICIENCIES
- Low and High Poly Modeling
- UVW Mapping
- Diffuse, Specular, and Normal maps
- Shader creation (Maya)
- ZApplink
- Rigging (Mostly 3D Max)
- Action script
- Mel script
- Level Design
DRAWING
- Character design
- Storyboarding
- Concept art
PRACTICAL PROGRAMS
- Microsoft Word
- Microsoft Excel
- Microsoft PowerPoint
EDUCATION
Art Institute of California: San Diego [2009]
Bachelors of Science, Game Art and Design
Marshall Vandruff
Human Anatomy Crash Course [2007]
Human Anatomy Workshop [2007]
Composition Workshop [2009]
Hethe Srodawa
Advanced Drawing Workshop [May 2008]
CREATIVE EXPERIENCE
Storyboarding
Student film "Rolling"
Game Prototype –
Art Institute of California– San Diego
22 week program to develop two games from concept to playable beta using both the
Unreal 2004 and Unreal 3 engines.
- Level design
- Concept art
- Prop and environment modeling
- Texturing
- Tech Support
- Lighting via Unreal Editor
WORK EXPERIENCE
QA Tester [11/16/09 - PRESENT]
Nelson Staffing
Character Modeler [3/14/10 - 5/20/2010]
(Freelance)
POUR and LastLife Games
Responsible for 3D modeling and texturing characters from premade concept art.
Contract Artist [5/20/10 - 12/15/2010]
(Freelance)
Lifeline Studios
Charlie Church Mouse 3D Bible Adventures
Bible Adventures Online
Responsible for a variety of on-call tasks that included:
- Character modeling
- Prop Modeling
- Environment Modeling
- Texturing
- Rigging and animation
- Concept art
